As our first in-engine supported livestream. I was the single artist that worked within Rare's Modified version of UE4 to create Cinematics and promotional material for the livestream.
This included, but not limited to;
- Reverse engineering Rare's game assets for our usage
- Lots of discovering and problem solving when it comes to usage of certain assets, animations & features that normally run at game runtime (with little guidance).
- Sequencer, Posing, Animating & Combining Particle effects for desired outcomes.
- Leading the creation of pipelines and workflows for future collaboration (Source Control, Sub-Level Streaming)
- Writing up guides and sharing knowledge with the rest of the team.
The livestream that reached over 8,000 concurrent viewers & 125,000 VOD views can be viewed here:
https://www.twitch.tv/videos/1636920408
A clip of the intro can be found here too (quality in all aspects were improved in later projects):
https://twitter.com/StatusEffectCo/status/1586061525952798721